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Samorost 3 review
Samorost 3 review













samorost 3 review

The contrast between dense vegetation and outer space has a very fantasy feel to it, and I was reminded of classics like Le Petit Prince. The game’s world is probably my absolute favorite thing about it the creators have painstakingly depicted each scene, and there’s a lot of intricate detail and hand-drawn artwork, and it creates one of my favorite game worlds to date. You might want to consult the walkthrough for this one, just to be safe. The thing is, however, some of the puzzles end up falling in the classic point-and-click trap of employing logic that’s simply ridiculous. I liked the game’s puzzle structure because there was always a ton of variety, and you had to challenge yourself to understand the logic of each puzzle before even trying to solve it. You learn to use it throughout the game, and the puzzles come in simple memory tasks, pulling switches and levers, and clearing paths. Your main tool throughout the game is a little cone, which you can use to magnify sounds and produce melodies. As I mentioned before, there are never any written pieces of info it’s all visual. The cutscenes are in a sort of comic-book format, with little animations and thought bubbles, and while I wasn’t clear on what was happening, I eventually got the idea. I don’t want to give away any real story details, so I’ll just say it’s a story about an unlikely hero (played by you). Essentially, you see an ancient legend unfold, and you jump in and play your part in it. You play as a cute little fellow dressed in white on a strange planet, and you guide this friendly protagonist on a quest that slowly unravels as you explore the planet. Samorost 3 takes that thinking up a notch to create one of Amanita’s most challenging titles yet. This means that the games can be played by pretty much anybody, provided that somebody is pretty clever. The game conveys its information through visual cues and sign language. The main issue is that you don’t have any dialogue guiding you. The thing about Amanita’s games is, despite being really cutesy and placid, they’re actually pretty challenging puzzlers. Their trademark is adorable, hand-crafted worlds with plucky protagonists and no dialogue whatsoever. And they’ve made some remarkable point-and-click adventure games. They’re one of the hardest-working studios in indie games. “Samorost 3 is a game that feels alive.If you don’t know Amanita Software, you don’t know indie games that well. “All of the music is incredible.” - GameZebo “Samorost 3's setting is immediately entrancing.” - GameSpot

SAMOROST 3 REVIEW PC

“Arguably the greatest game to come out of Amanita Design.” - PC Gamer “A worthy follow-up to Machinarium and Botanicula.” - Pocket Gamer “The best adventure game in years.” - Kill Screen “Possibly the most beautiful point-and-click adventure I've ever played.” - Destructoid We recommend playing with headphones for a greater experience! Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music. Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2. Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula.















Samorost 3 review