

Simpleplanes modding how to#
Getting Started - A basic tutorial on how to get started with modding SimplePlanes.Ĭustom Map - A tutorial that covers the basics of creating a custom map.Ĭustom Challenge - A tutorial that covers the basics of creating a custom challenge.Ĭustom Skybox - A tutorial that shows how to change the default skybox using a 'Map Plugin' object.ĭev Console - A tutorial that covers the basics of the developer's console.Ĭustom Parts - Part 1 - A tutorial that covers the basics of creating custom parts by tweaking an existing part.Ĭustom Parts - Part 2 - A tutorial that shows how to implement a custom behaviour for a part. This tutorial shows how to create a part that leaves trails behind it as it flies through the air. NOTE: This tutorial was recorded before implementing a floating origin in SimplePlanes.

Due to the floating origin, the existing trail renderer no longer behaves as desired when the origin repositions. The concepts covered here are still valid though.Ĭustom Parts - Part 3 - This tutorial builds off of the custom trail emitter part created in the previous tutorial and enhances it. This covers the basics of modifiable designer properties and wiring up an input controller.Ĭustom Parts - Part 4 - A tutorial that covers the basics of creating a custom part with a custom mesh. Loading Mods in Gameīefore starting SimplePlanes, place your mod files in the SimplePlanes mod folder.įor PC users: "%USERPROFILE%\AppData\LocalLow\Jundroo\SimplePlanes\Mods\"įor Android users: "Android/data//files/Mods/"Īlternatively, if SimplePlanes is has been associated with the ".spmod" or ".spmod-android" file extension (should always be the case for android), simply opening up the ".spmod" or ".spmod-android" file should automatically deploy the mod to the correct directory and start up the game.
